Anhua Wu Portfolio
NES Zelda remake
Hint: Press 4 to go to the custom level
Check it out » HERE!
I was in charge of implementing
- Player animation and control
- Graphic User interface
- All Audio and music for classic level
- Weapon mechanics including weapon damage and weapon inventory
- Interactions between player and enemies, including damage and knockback
- All lock/unlock features
- Pushable blocks
- Goriya and Goriya Boomerang
- Activate enemies in room when player enters
I also helped with fixing
- bugs within enemy moving scripts
- Custom level Text and guidance
- glitches with player infinte sword and attack
- Cheatmode on and off
AstroEscape
Use gravity to break through tiles and reveal hidden collectibles.
Check it out » HERE
- Desinged and implemented the fast prototype with C# and Unity
- Experimented with level progression in this build. Tried Camera movement and creating new scenes and finally decided to destroy and regenerate tilemaps as the player progresses to the next level.
RoBoo
Use the power of bubble to solve puzzles
Check it out » HERE
- Designed and implemented guidance levels
- implemented some of the UI components
- Designed and created most of the level maps
- Created character movement animation
- Curated free/paid online assets for in-game use (including sprites, tiles, VFX, music and SFX)